Thursday, October 30, 2008

Sketches to show direction



Sketch showing a card which can easily bend into a wearable form. Has LCD or LED display and biometric authentication. All of our sketches should feature a design which allows for multiple ways to carry/store the same product.








This sketch also shows modularity:

The device can be attached to any part of the body with "gecko" technology and has features like a pocket to store money and a digital screen









This device is flexible and can be clipped to a belt or wristband or simply be stored as a card in a pocket or purse











This sketch reminds us to think about the interface and details/buttons to make the device easier to use











Vein recognition highlights another way to authenticate the device












A way to make this device friendly for children to use and allow to "grow" with them provides a marketability across a wide range of demographics

Timeline for the remaining weeks

Homework for 11/6:
- We should create more sketches which refine and develop the stronger ideas we have already sketched
- Think about the details and the interface based on how the device will be used
- Some sketches which show how it works and what the interface (if any) looks like
- Address the different needs of various demographics and apply any modularity if possible


During Class 11/6:
- Evaluate the sketches and work in class on sketching out something very close to the final design
- This design should incorporate the needs addressed by the people we interviewed, should be applicable to different demographics and their various preferences, should incorporate all of the items which we need replaced, and every detail should be explainable
- We should know how the device will be used and roughly what the interface will look like


Homework for 11/13:
- One person should work on a digital model and do some basic renderings so that we can evaluate the design during the next class. This person should also do more detailed sketches of the interface of any digital displays
- One person should compile all of the research and (according to the formula Sally gave us that we mapped out on graph paper) determine what is going to be included on each page of the book (not necessarily what it will look like). Also should take photos to document our research processes and maybe take some photos of people that fit within the demographics that we interviewed.
- One person should do some graphic design research and have a bunch of examples available to show the group during class. Take into consideration the type of device we are presenting and in addition to some presentation ideas think about the color scheme and any graphical details


During Class 11/13:
- Examine the digital model and decide on any changes which need to be made.
- Examine the usability and interface and again decide on any changes
- Review the graphic design examples and decide on a style and visual theme for our book and presentation board
- One person should sketch a story board to show how the graphic design is going to be incorporated with the research and layout
- Use foam core and moldable materials (clay, paper, etc) to explore the size of our design and sign off on the features and details and overall appearance


Homework for 11/20:
- One person should use the graphic design styles we decided on and create a layout for each page of the book. For some pages this should be close to finalized and for some will only be an approximation of what we will include. One of the items to add this week is an explanation of how the device is set up: ie, call the operator or go online and enter the credit card information. How are keys and door openers entered? How does the website allow the user to redeem coupons, store receipts, etc.
- One person should continue to work on the digital model and do some very good 3d digital renderings. An orthographic drawing will also be done. Either rapid prototype the model or build a physical model of the device.
- One person should do some digital renderings in Photoshop/painter, etc. If possible tighten up some of the sketches which show the device in use and how the interface is used. The renderings should also include the graphic interface of any digital displays (if applicable).


During Class 11/20:
- We should review the rough book/presentation layout and decide what changes to make and what to add
- Finalize the ways in which the device is programmed and how the process works to manage the user’s account which stores the information
- If the physical model is complete take photos to be used in the book/presentation board


Homework for 12/4 over Thanksgiving break:
- One person should finish the physical model if it is not finished. If this part is complete, assist in one of the other two remaining components
- One person should work on finishing the book so that it is almost complete when we get to class December 4th
- One person should work on the presentation board to showcase the design process to the class

Friday, October 24, 2008

Check it out

This might not help for this week, but I stumbled upon this design research slide show and it has some pretty good ideas. If you have time take a look.

Click on "Check it out" above ^

Wednesday, October 22, 2008

Some Technology websites I found

https://www.speedpass.com/forms/frmHowItWorks.aspx?pPg=howTech.htm&pgHeader=how

http://www.mastercard.com/us/personal/en/aboutourcards/paypass/faqs.html#q01

http://www.mastercard.com/us/personal/en/aboutourcards/paypass/how_to_tap.html

  • -Near Field Communication (NFC) - a technology that allows your mobile phone to securely transmit and receive information over a short range, maximum range of a few inches, when you make a payment.
  • Over the Air Personalization (OTA) - the process used to configure your mobile phone for with your PayPass information. This configuration only needs to be completed once.

http://www.businessweek.com/magazine/content/05_23/b3936060.htm

Technically, transforming phones into credit cards shouldn't give DoCoMo's engineers too much trouble. Since last July, DoCoMo has sold some 3 million handsets with FeliCa chips -- tiny radios that send out a signal when the phone is placed near a sensor. The technology, developed in conjunction with Sony Corp. (SNE ) and available on most higher-end DoCoMo handsets, lets subscribers pay for drinks at vending machines, buy groceries at convenience stores, or gain entry to clubs and cinemas. In January commuters will be able to use FeliCa phones to pass through turnstiles to board East Japan Railway trains.

Anything about docomo credit card phone

http://www.technovelgy.com/ct/Science-Fiction-News.asp?NewsNum=939

http://www.rfidjournal.com/article/archive/1/

http://www.technovelgy.com/ct/Technology-Article.asp?ArtNum=12

Thursday, October 16, 2008

This week

Just a reminder that the primary focus this week should be exploring technologies that would benefit our design.  Materials would probably be a good thing to look at too.  I think the materials library opens at 11am each day and you can check out books from there.  If you find interesting images to show, you can scan them and put them on this site, or just bring them to class.  I will try and post info on anything relevant that I find.

Items to be replaced

The following items are going to be replaced by the "olio": 

- keys
- credit / debit cards
- driver's license
- health insurance / gym / medical cards, etc.
- store receipts (stored on a server, attached to your account)
- gift cards / coupons

Depending on the form, the following items may end up included:

- ability to write notes
- money clip
- photo storage
- watch / clock
- calendar
- hard drive

As I mentioned, I think it is important that we limit overlap with the items that are already included on a cell phone.  However, depending on what the object looks like, and what technologies it has, it may be optimal to include any of those secondary features.